Table of Contents

This is a table of contents of all the topics on my blog.

Magic: the Gathering Theory

Theories and Doubt: Playing Card Games Competitively develops a theory of competitive card game play in opposition to Rosewater's player psychographics model. It determines gameplay as an intellectual and highly theoretical process.

Faith is a close-reading of the cards Faithless Looting and Faithless Mending, including a color pie analysis and a connection to the "planeswalker tourism" model of set design.

Other Games Theory

Ravioli Preparation Games is an allegorical romp into the goings-on of the fictional "Ravioli Preparation Games". It is an analysis of RPG spaces, and their influence on thinking about RPGs.

The Best-Designed Pokemon Card is a piece about the overpowered Pokemon cards little kids tend to make, and an analysis of them as a response to capitalist design.

Material Designs

SP117: An Item For Fantasy Games is a magic item description associated with a dungeon. It is fit for any combat-style game, including D&D but not limited to it.

10 Custom Magic Cards from my Cursed Cube is exactly what it says on the tin. It is succeeded by 10 More Cursed Magic Cards.

Development Logs

In Development: TERMINAL and Zephrys is about the development of TERMINAL, and its relation to queer theory and Hearthstone's card "Zephrys".

No comments:

Post a Comment