What is faith?
Faith is the belief in an unfalsifiable claim, something you accept knowing that you can't prove it false with whatever method of proof is most natural. It's most commonly used in a religious context-- if you have faith in a god, you interact with them as if you have proven that god is real, while being comfortable with the idea that such a proof cannot exist. But faith is not exclusive to religion. Mathematics, for example, requires faith-- mathematical proofs are all rooted in axioms like "all right angles are the same" or "every natural number has exactly one number right after it".1 All worldviews, scientific, literary, religious, or otherwise, are built on a core belief that seems obvious, but can't be proven with the same tools provided by the worldview. This isn't a bad thing-- it's merely a fact of how worldviews work.
This is why the “faithlessness” in Faithless Looting is red. If you don't have faith in anything, it's hard to apply any sort of method (scientific, critical, or otherwise) that builds from base principles. Red is the common enemy of blue and white, the colors most disposed toward method, so it follows that faithlessness is red.Let's examine the card text. At first glance, "Draw two cards, then discard two cards" only mimics the the art, mirroring a process of destruction. After casting Looting, the player has two additional cards in the graveyard and (if they didn't use its Flashback ability) one fewer card in hand. However, what if we view a card not just as "material", but as a fact or a belief? After all, if a strategy is an argument about the game2, then a card is a link in the chain of logic you're using to prove that argument. In this case, Faithless Looting models the process of throwing out old facts and acquiring new ones. Notice also that the "facts" that remain in hand replace the old ones, rather than building upon them; Faithless Looting does not privilege the existing worldview over the potential one. (If anything, the fact that you're casting Looting means you want to throw out the old cards in your hand in favor of something else!) Under this reading, every time you cast Faithless Looting, you are literally reassessing the core beliefs about how you're going to win the game, and thus reassessing your faith in the bomb rare in your opening hand.
Hilariously, our interpretation of the card text clashes with how the card tends to be played. We imagined the post-Looting player as having just reassessed their plan,
probably down material, graveyard filled with shattered beliefs about what the game was going to look like. But historically, Faithless Looting has accomplished the opposite. The deckbuilder has a very clear idea of what should happen when they cast Looting-- discard extra lands or cards that like being in the graveyard like Arclight Phoenix, and draw two new cards. In this situation, the player gains material in any sense that isn't "how much
literal cardboard is immediately in front of me". More importantly, though, while the player may have to face tough choices about what to discard in some situations, the deckbuilder does not get the sense that Looting will be played as an anti-methodical rewriting of the hand. If anything, Looting is a tool that confirms which facts go into the graveyard and which stay in hand.
None of this is to say that Faithless Looting is unfun or skill-light. (There are lots of factors at hand-- I'll leave sticky situations like "discarding a spell instead of a Phoenix to play around Rest In Peace" to you.) But if Faithless Looting artistically represents the
process of reforging the links in the chain of your worldview, it's
beautifully dissonant that it is one of the most steadfast of links.
Beautiful dissonance
What do I mean by "beautifully dissonant"? Clearly I mean that two facts about Faithless Looting clash and I find that beautiful-- but what is the connection between that dissonance and that beauty?
One suggestion is that I'm touched by the game seeming to defy the cards
printed within it. Here is the card, telling me that the people depicted
within are reevaluating their worldviews. And yet it's
commonplace to see the game object that very card represents as the core of an argument! This
makes me re-evaluate whether the card is being truthful. Is the man
in the art burning a book because of a lack of faith, or because of a deeper
faith in something the author doesn't recognize? Should I see red as the color
of anger at Avacyn, or as the color of liberation and scientific anarchism?3
(And if both, in what combination?) Doubting the author is fun, and this is a prime opportunity to do so.
Another suggestion is that this dissonance is a sort of satisfying commentary
on Magic card analysis. The fields of analyzing Magic card
flavor and formalizing how to win with them are largely separate. There is
some overlap-- Village Rites' flavor text in Kaldheim hints that sacrifice
effects pair well with stealing your opponent's permanents, for
example-- but for the most part, deep realizations about lore are not deep
realizations about how to win. Perhaps the play pattern-flavor dissonance is amusing because it demonstrates
the incompatibility of these fields. After all, despite learning a lot about Looting, have we learned anything about when to cast the card?
In any case, though, this dissonance doesn't detract from my experience, as is a common assumption about "ludonarrative dissonance". Rather, it opens up new conversations, both on a player-to-player level and a card or game design level.
Ongoing Dialogue
The Trauma of Planes
Footnotes
(1) One cool thing about math is that one can contribute to it
while only believing things like "If the axioms of geometry were true, then
XYZ" rather than just "XYZ". Very few people do this; I don't know of anybody who earnestly believes that counterevidence for the axioms exists.
(2) An assumption I wrote a
whole blog post
about!
(3) By "scientific anarchism" I'm talking about the belief that there are no useful, concrete rules that govern "progress", popularized by texts like Against Method.
(4) I maintain that, in terms of flavor text, this card is the modern-day Ancient Grudge.
(5) Credit to Jay Dragon, of Yazeba's Bed & Breakfast fame, for this insight.
(6) I hate Nissa Revane so much. Okay, that's out of my system now.
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